#[repr(C)]struct VirtioGpuResourceAttachBacking {
hdr: VirtioGpuCtrlHdr,
resource_id: u32,
nr_entries: u32,
}Expand description
VirtIO GPU resource attach backing
Fields§
§hdr: VirtioGpuCtrlHdr§resource_id: u32§nr_entries: u32#[repr(C)]struct VirtioGpuResourceAttachBacking {
hdr: VirtioGpuCtrlHdr,
resource_id: u32,
nr_entries: u32,
}VirtIO GPU resource attach backing
hdr: VirtioGpuCtrlHdr§resource_id: u32§nr_entries: u32